Innovation in 3D: Ice Dream #DSCC11

Point: Test large-scale innovations for 1/20th the cost by using 3D simulations to prove viability and performance.

Story: Forty years ago, Georges Mougin got an idea: solve water shortages in drought-ridden countries by towing an iceberg over the sea to them. Floating icebergs are pure drinking water, but they slowly melt into seawater.  Why not harvest them before all that drinking water is lost?

The idea of towing an iceberg, however, seemed crazy.  When Mougin talked with scientists about the idea, objections abounded.  “Once you get north of the equator, you’ll have nothing but a rope at the end of your tow,” said Wilford Weeks of the U.S. Army Cold Regions Research and Engineering Laboratory at a conference in 1977 when hearing of the idea.  Other questions were: how much power would it take to tow 100-million ton iceberg? What would be the environmental impact of it melting in equatorial waters once it was anchored at a coastal city?

Although Mougin was confident of the idea’s viability, he had no way to prove it. Despite securing the backing of a Saudi prince, Prince Mohammed al Faisal, the projected costs and unanswered questions proved insurmountable.  But Mougin continued working on the idea, doggedly amassing data on issues like ocean currents and learning how technologies from other industries, like those developed for off-shore oil drilling, could be tapped.

Mougin’s lucky break came in 2009, when he heard of Dassault Systemes‘ “Passion for Innovation” program.  Dassault Systemes sponsors the Passion for Innovation program as a philanthropic venture to give individuals or nonprofits free access to Dassault Systemes’ suite of products (CATIA, DELMIA, SIMULIA, ENOVIA, 3DVIA. SoildWorks, Exalead) as well as a team of Dassault Systemes engineers.

“We’ll help you and provide you with the modeling and simulation technologies that should demonstrate that your project is feasible,” said Cedric Simard, IceDream Project Director, Dassault Systemes.

Dassault Systemes worked with Mougin: “We used virtual and digital simulation technology to recreate a virtual world around the iceberg, taking into account real oceanographic and weather data to simulate the sea currents at several depth levels, as well as the wind, waves, and even the impact of the sun’s rays,” Simard said.

After using CATIA software to create an exact model of the iceberg, the team used Dymola for the complex simulation, factoring in issues like ocean temperatures that would affect melting en route as well as meteorological phenomena like wind. The team also used SIMULIA software to consider risks such as fracturing of the iceberg. Running these simulations enabled the team to test the concept for a fraction of the cost of building a prototype: $500,000 instead of $10 million.

The simulations proved that it’d be possible to tow a 7-million-ton berg with one tugboat, primarily relying on ocean currents and consuming only 4000 tons of fuel over the 140-day journey, Simard said. The berg would experience some melting (38%) but still provide enough drinking water for 20,000 people for one year.

“Mougin is a very passionate guy,” Simard said. “He’s 87 years old, and he’s been working on his project for forty years. Now thanks to the power of simulation and the digital world, he can see how his idea would work in reality.”

Action:

  • Create mathematical models of large-scale innovations
  • Ground the model in real-world conditions and environments with empirical data
  • Estimate performance, costs, potential failure modes using advanced software
  • Present a compelling graphical story of the innovation with 3D visualization.

Sources and Additional Information:

My video interview with Cedric Simard on CollaborativeInnovation.org

Ice Dream Project

Dassault Puts Inventor’s ‘Ice Dream’ to 3D Simulation Test” by Beth Stackpole

Iceberg Transport” by Lauren K. Wolf

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Make Your Product a Narrative — #BIF7

Point:  Technology and innovation enable greater customer engagement through open-ended customizations, apps, add-on, and social features.

Story: At BIF7, John Hagel, author of The Power of Pull, highlighted what he saw as a distinction between story vs. narrative. A story is complete, self-contained, and has a beginning, middle, and end. Stories have audiences: people who passively consume the story.  In contrast, Hagel defined a “narrative” as an open-ended, unfolding sequence that continues into the future.  Narratives frame the world and the people in it.  Under this definition, narratives create participants: active co-creators in the evolving timeline of current and future events.  Whether you agree or disagree with Hagel’s particular choice of words, the key is in the interesting distinction between a closed-ended tale and an open-ended dialogue — and what that distinction means for product innovation..

Although Hagel didn’t say so directly, the concept of story v. narrative can be applied to product innovation: some products are like stories and some are like narratives. Some products are meant to simply be bought and consumed, like the beginning-middle-end of a story.  It’s a “once upon a time, someone used the product and they lived happily ever after” story.

In contrast, other products are like narratives, in which purchasing the product is just the start of a long series of interactions with that product, with related products, and even with other people. Such products let people customize, individualize, and enhance the product. Customers can tap into an ecosystem of add-ons, apps, tracking, feedback, and engagement. Customers can interact with other customers or with the company’s services for on-going enhancements.  In short, the customer joins the narrative and extends it, too..

The most obvious example of the narrative-style product is the Apple iPhone, with its “there’s an app for that” opportunities for customization and engagement. Similarly, Nike converted a consumer good — shoes — into narrative-driven product with strong participant engagement through Nike+.  A sensor in the shoe and wireless connection to an iPhone, iPod, or special watch lets users of its shoes track their exercise. People can then share their runs with others, participate in virtual races, and learn about great running routes from others..

Technology enables more and more of these kinds of narrative products. Companies can now leverage low cost or existing electronics (e.g., smartphones), low-cost software, and low-cost web/cloud services to create an ongoing customizable social experience.  Companies can also use existing social platforms (like FourSquare, Twitter, Facebook, etc.) to create a narrative environment for their product or service.

Action:

  • Is your product like a closed-ended tale or can you make it like an open-ended dialogue with your customers?
  • Create a brand to encompasses the customer (vs. simply defining the product or the company)
  • Create optional tracking or feedback that lets customers record their piece of the narrative.
  • Create optional add-ons or apps that support customization or ongoing enhancements.
  • Create an ecosystem of partners and encourage open innovation around a narrative product platform.
  • Create social engagement that lets customers not just use the product but also interact with the people behind the product and the other users of the product.

Comments Off on Make Your Product a Narrative — #BIF7Customers, Innovation, New Product Development, Social Media

Breaking the Rules to Create a Bestseller

Point: Rule-breaking products may require business model innovations.

Story: At BIF7, Alex Osterwalder told his story of breaking the rules when creating his book, Business Model Generation, now an international bestseller. Creating this book meant taking a lot of risks.

The current business model for business books is broken, Osterwalder said. There are too many books and too few readers. Every year, another 11,000 new business books pile on top the 250,000-space of competing titles. The average book sells only 250 copies per year. Worse, book sales are declining: a 12% drop from 2007 to 2009. If Osterwalder wanted to create a book on business models that people would love to buy,  he would need to innovate the business model for business book production and sales.

From the start, Osterwalder asked people what they hated about current business books. People said existing books were too fat with turgid prose but at the same time too light on substance. Second, people found the books impractical because they lacked useful “Monday morning” actions items. Finally, the books were too text-heavy, missing the richer, reinforcing learning experience of a text-and-graphics combination.

To address these problems, Osterwalder envisioned something more like a coffee-table book akin to architecture books, being simultaneously informative and beautiful.

Osterwalder also faced a business problem: no book publisher wanted to break the rules of traditional business books to publish his book. At the time, Osterwalder was an unknown author from Switzerland wanting to create a book with high production values, expensive color printing, and a very un-business-book approach. The only solution was self-publishing.

But, self-publishing wouldn’t be easy because Osterwalder had neither the cash, book production resources (editors, designers, etc.), marketing department, nor  distribution assets of a publishing house.

To solve the problem, Osterwalder recruited peers to co-create the book. Ultimately, 470 people contributed to the book in a wide variety of ways. People joined Osterwalder for early access to the ideas, to be part of something bigger, and for the stimulating collaborative process of working on the topic. Not only did this community of contributors help make the book, but they were also its best sales force.

To raise money, Osterwalder offered advanced sales under a “pay me now to reserve a copy” philosophy. Demand for the book proved higher than expected, so he raised the price from $24 to $36 to $54 to $81. And, just before publication, he offered a last-minute premium deal: for $250, the buyer would be listed in the book as a contributor who helped make it happen. For distribution, Osterwalder ultimately chose Fulfillment by Amazon.

The book quickly became a bestseller in business and in the top 100 of all books selling on Amazon. Osterwalder’s success in self-publishing attracted the attention of Wiley and other traditional publishers, who would never have taken a risk on Osterwalder’s book. “Once you’re successful, everyone wants in,” Osterwalder said. After tough negotiations, he signed with Wiley. To date, over 200,000 copies have sold and the book has been translated into 22 languages.

Action

  • Listen to customers and partners to uncover why competitors fail.
  • Look for lateral inspiration; that is, look for out-of-category products that evidence desirable characteristics.
  • Pre-build customers through a co-creation community in advance of the product release.
  • Play with the pricing and offering to maximize revenues and volume.
  • Find service partners and community members to handle or support the critical secondary tasks of the business.

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